Thursday, November 23, 2017

SimShaker - Wheels beta version 2.28 published

Hi guys,
I've postponed some other tasks and re-factored Engine Beat effect as you had asked.
New FX is available in fresh published beta version 2.28
Group-box Engine Beat now features a new small button [>] which means "More Options available for this FX".
When you press it a new More Options window will be opened.
Default value of a threshold to trigger FX is 65% of Max RPM reported by a game, since I've tried to implement the new FX according to Mr Latte submission. By default the FX gain will increase from about 5 % when it's triggered proportionally to RPMs and will reach 100 % at max engine RPMs. You can disable that gain change by "Constant Gain" checkbox.
The algorithm is the same for both JetSeat and bass-shakers.

If you set "Start Effect at  % of Max RPMS" value to 0 the FX will work as it worked before. Just in case if anybody will miss it.



Important note: new FX uses samples 7.wav(uwv), the old one still uses samples 2.wav(uwv).

I've tried the new FX out with just Assetto Corsa yet. Let's try it out with other games.

Please keep under control your antiviral software while application updates and starts for the first time, especially if it's Windows Defender. I'd prefer to spent more time on further developing of the application, than explain again and again how to restore it after Windows Defender attacks.

Happy racing to everyone :)

Tuesday, November 21, 2017

SimShaker - Wings beta v.1.11 published

Hi guys,
this version supports PC Version for Microsoft Windows of  AeroFly FS 2 and features 6 effects:
  • G-Force, 
  • Ground Bumps, 
  • Landing Gear, 
  • Speed Air Break,
  • Flaps Induced Shudders (added), 
  • Stall (added).
Talking about added Flaps and Stall FXs. 
Aerofly FS 2 reports VFE,VS0, VS1 speeds. If you extract flaps at the speed higher than VFE the Flaps FX will be activated. And if you fly at the speed lower than reported VS0, VS1 speeds Stall FX will be activated, taking into account a plane configuration.

There are some general GUI improvements:
  • Every single FX can be easily enabled/disabled by a checkbox along with its header. That may be very useful while fine tuning, when you might want to adjust FXs one by one. Using the checkbox you can keep untouched already adjusted gain sliders.
  • Every FX has its own activity indicator, that looks like an LED. If the FX becomes active LED becomes green. On my opinion that may improve general situation awareness.
  • More Options ( > ) buttons have slightly changed their locations due to adding new GUI elements.
Let's test it out!


Monday, November 13, 2017

SimShaker for Aviators vs SimShaker Sound Module

Guys, I'd like to kindly ask you to not mix up free to use SSA by Olaf and pay-ware addon SimShaker Sound Module by Andre. That misunderstanding makes troubles for us, as developers.
Hundreds of Gametrix JetSeat owners use SSA absolutely free. SimShaker Sound Module is just an addon to bring new capabilities, but not the core software.
SSA can be used without Sound Module, but not vise versa.

SimShaker - Wings beta v.1.10 with AeroFly FS 2 support published

Hi guys,
this version supports PC Version for Microsoft Windows of  AeroFly FS 2 and features 4 effects:
  • G-Force, 
  • Ground Bumps, 
  • Landing Gear, 
  • Speed Air Break. 

To get telemetry data from the game AFS2-SimShaker-Wings.dll  plugin will be automatically added into your Documents\Aerofly FS 2\external_dll folder.
To make this plugin work you need Visual C++ Redistributable for Visual Studio 2015 or Visual C++ Redistributable for Visual Studio 2017 package to be installed. You can download it from Microsoft web-site.

You can find a link to download the beta version on the bottom of SimShaker - Wings User Guide page.